About the Game

Über RPG: Steampunk can be played as a table top roleplaying game or a Live Action Role Playing game, and it provides all the tools and background you need to enter this retro-futuristic universe with just as much potential for light hearted adventure as it has for deep dives into the psyche of a dark and harshly split world.

The Short Version

The purpose of this game is to provide a role-playing system which allows players to focus on the action and the storytelling and not get bogged down in rules.  In order to do that, the game design was based on these criteria:

  1. While focused on Steampunk, it can work in any genre
  2. Has a simple and easy to remember dice system
  3. Has a set of simple character creation rules with many options
  4. Has very simple combat rules with many options which work well without miniatures, but can also work well using miniatures, particularly in large combat situations.

The Slightly Longer Version

  1. While focused on Steampunk, it can work in any genre
    • Packages can be created for different races and backgrounds and technology levels.
    • Powers, skills, and abilities can work in any setting.
  2. Has a simple and easy to remember dice system
    • Everything is done with six-sided dice with the same results
      • Rolling a 5-6 = good
      • Rolling a 2-4 = neutral
      • Rolling a 1 = bad
  3. Has a set of simple character creation rules with many options
    • Characters created on a point-based system (i.e., not random)
    • Lots of variations for characters
    • Many helpful example Packages, but no fixed classes or races
    • All characters are custom made individuals, not cut-out archetypes.  More freedom in character creation = more open role-playing.
  4. Has very simple combat rules with many options which work well without miniatures, but can also work well using miniatures, particularly in large combat situations.
    • Enemy lackeys go down quickly
    • One roll determines “to hit” and damage
    • Lots of variations available in combat
    • Minimal record keeping (no hit points)

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